Winx Club: The Quest for the Codex | |
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North American box art of Winx Club: The Quest for the Codex |
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Developer(s) | Powerhead Games |
Publisher(s) | Konami[1] |
Platform(s) | Nintendo DS, Game Boy Advance |
Release date(s) | |
Genre(s) | Scrolling shooter |
Mode(s) | Single-player |
Rating(s) | ESRB: E (Everyone) PEGI: 3+ |
Winx Club: The Quest for the Codex developed by Powerhead Games and published by Konami for the Nintendo DS and the Game Boy Advance. It was released on November 6, 2006 in North America, and on December 8, 2006 in Australia and Europe.[1]
The game consists of a mix between traditional scrolling shooter elements and six minigames.[2][3] In the middle of the action of the shooter portion of the game, one of the girls will announce that they're out of "Winx", and the game will move to any of many different type of smaller games. Two such games include a Dance Dance Revolution style minigame, and another game pits the player to stop bugs from an invading a garden.[2] The interruptions of the minigames are one of the most criticized parts of the game by reviewers.[2][4]
The game was panned by most critics, particularly for the low quality of the minigames. GameZone gave the game a four out of ten and wrote, "The mini-games are boring, unoriginal, and often cheap and frustrating."[4] IGN gave the game a five out of ten, reporting, "Winx Club: Quest for the Codex is unfocused and unpolished."[2]
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